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	<link>http://sunnykatt.com</link>
	<description></description>
	<lastBuildDate>Wed, 15 Feb 2012 22:23:38 +0000</lastBuildDate>
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		<title>Comment on Koya Rift by sunnykatt</title>
		<link>http://sunnykatt.com/koya-rift/#comment-573</link>
		<dc:creator><![CDATA[sunnykatt]]></dc:creator>
		<pubDate>Wed, 15 Feb 2012 22:23:38 +0000</pubDate>
		<guid isPermaLink="false">http://sunnykatt.com/#comment-573</guid>
		<description><![CDATA[Thanks for the feedback! And I have contacted TotalBiscuit. Despite that being his &quot;mission statement&quot; many places are not willing to support smaller indies like me. It&#039;s a risk.

They said he might include it in a multi-WTF in the future, which would be great. I watch his videos too!]]></description>
		<content:encoded><![CDATA[<p>Thanks for the feedback! And I have contacted TotalBiscuit. Despite that being his &#8220;mission statement&#8221; many places are not willing to support smaller indies like me. It&#8217;s a risk.</p>
<p>They said he might include it in a multi-WTF in the future, which would be great. I watch his videos too!</p>
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		<title>Comment on Koya Rift by Philipp Keller</title>
		<link>http://sunnykatt.com/koya-rift/#comment-571</link>
		<dc:creator><![CDATA[Philipp Keller]]></dc:creator>
		<pubDate>Wed, 15 Feb 2012 21:07:55 +0000</pubDate>
		<guid isPermaLink="false">http://sunnykatt.com/#comment-571</guid>
		<description><![CDATA[Oh you are very much welcome :) 
The weapon thing is very helpffull! i also noticed that they are below your starting ones when you select which ones you can take with you.
Ah if its an engine thing thats excusable.
i also found that some of the weapons already change your playstyle quite alot.

Btw have you contacted Total Buicuit?
Getting indie titles &quot;out there&quot; is kinda his mission statement
http://www.youtube.com/watch?v=l60BXasD83M&amp;feature=sh_e_se&amp;list=SL
tell him your only fame on reddit :_)

Thanks alot for replying helped me out with that weapon bit especially :)]]></description>
		<content:encoded><![CDATA[<p>Oh you are very much welcome <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
The weapon thing is very helpffull! i also noticed that they are below your starting ones when you select which ones you can take with you.<br />
Ah if its an engine thing thats excusable.<br />
i also found that some of the weapons already change your playstyle quite alot.</p>
<p>Btw have you contacted Total Buicuit?<br />
Getting indie titles &#8220;out there&#8221; is kinda his mission statement<br />
<span style="text-align:center; display: block;"><a href="http://sunnykatt.com/koya-rift/"><img src="http://img.youtube.com/vi/l60BXasD83M/2.jpg" alt="" /></a></span><br />
tell him your only fame on reddit :_)</p>
<p>Thanks alot for replying helped me out with that weapon bit especially <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>Comment on Koya Rift by sunnykatt</title>
		<link>http://sunnykatt.com/koya-rift/#comment-565</link>
		<dc:creator><![CDATA[sunnykatt]]></dc:creator>
		<pubDate>Mon, 13 Feb 2012 21:28:33 +0000</pubDate>
		<guid isPermaLink="false">http://sunnykatt.com/#comment-565</guid>
		<description><![CDATA[Woah, thanks for taking the time to write this feedback! I&#039;m glad you like the game!

I&#039;ll just respond to your criticisms really quick.

1.) Followers do get stuck on walls occasionally. I hope to alleviate this in a future patch if I have the time. Sorry about that.

2.) I did my best to optimize the game. It&#039;s running on GML script, which is pretty slow and only limits me to one processor thread. I made tons of optimizations, but it still runs slower than a 2d game should. :(

3.) The newest weapon you have picked up will have a flickering yellow background when you right click to select it. They aren&#039;t necessarily always better than your previous gun, they&#039;re either equal to the average of all your weapons or slightly better than that average.

4.) I do want to add more playstyle-changing things like phasing. I&#039;m not sure what they would be or if I would have enough time to implement them though. :(

I&#039;m very glad you enjoyed it. Thanks again for responding here!]]></description>
		<content:encoded><![CDATA[<p>Woah, thanks for taking the time to write this feedback! I&#8217;m glad you like the game!</p>
<p>I&#8217;ll just respond to your criticisms really quick.</p>
<p>1.) Followers do get stuck on walls occasionally. I hope to alleviate this in a future patch if I have the time. Sorry about that.</p>
<p>2.) I did my best to optimize the game. It&#8217;s running on GML script, which is pretty slow and only limits me to one processor thread. I made tons of optimizations, but it still runs slower than a 2d game should. <img src='http://s0.wp.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>3.) The newest weapon you have picked up will have a flickering yellow background when you right click to select it. They aren&#8217;t necessarily always better than your previous gun, they&#8217;re either equal to the average of all your weapons or slightly better than that average.</p>
<p>4.) I do want to add more playstyle-changing things like phasing. I&#8217;m not sure what they would be or if I would have enough time to implement them though. <img src='http://s0.wp.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>I&#8217;m very glad you enjoyed it. Thanks again for responding here!</p>
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		<title>Comment on Koya Rift by Philipp Keller</title>
		<link>http://sunnykatt.com/koya-rift/#comment-564</link>
		<dc:creator><![CDATA[Philipp Keller]]></dc:creator>
		<pubDate>Mon, 13 Feb 2012 20:51:06 +0000</pubDate>
		<guid isPermaLink="false">http://sunnykatt.com/#comment-564</guid>
		<description><![CDATA[the p thing was bogus sinnce q , space and many others work. well it was my first impresions as clean as they go :) i indeed used p everytime for some reason. played it some more since (:]]></description>
		<content:encoded><![CDATA[<p>the p thing was bogus sinnce q , space and many others work. well it was my first impresions as clean as they go <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  i indeed used p everytime for some reason. played it some more since (:</p>
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	<item>
		<title>Comment on Koya Rift by Philipp Keller</title>
		<link>http://sunnykatt.com/koya-rift/#comment-561</link>
		<dc:creator><![CDATA[Philipp Keller]]></dc:creator>
		<pubDate>Mon, 13 Feb 2012 15:41:30 +0000</pubDate>
		<guid isPermaLink="false">http://sunnykatt.com/#comment-561</guid>
		<description><![CDATA[Hi Sunnykatt :)
Bought this after i saw people talk about it in the Rps comment section, always a great source for pc games.
You even bothered to reply there :)

I just finished my first campaign and had so much fun i wanted to give a bit of feedback.
first of all what i like most is the sense of investment. Should i blow all my money for followers or keep some change for resurrections?
Ive just put all my money into rank ups in the map selection. and bought many followers at the start so i kill a bunch of crystals before they spawn to many phantoms. Before that i had difficulty because  i only used myself and my bad aim :)
The colouring system for enemy priority is also nice and intuitive well most of thr game is really intuitive expect weapon coolours maybe since they are so many.
Overall it just had great flow and at the the end i had 2 behemoths as a boss fight and found a white gun that complimented my follower army playstyle.

Here i got a one time only bug though.
I cleared out every crystal (checked the map) yet the mission wasnt over.
i thought i had too kill the remaining enemies that would still spawn but they never stopped. reloading from the last savespot fixed it and i got to beat the campaign :)

well ill just list the thingsi have criticisms about.

Followers have very weak ai. i lose one of them at pretty much every turn. This is my biggest gripe because getting around with my army was a much bigger challenge then any enemy.

Also slowdown in big battles if you want to hear about my hardware just ask but it should be quite adequate.

oh and when i found a new weapon it was supposed to be almost always better then what i had efore so i wanted to switch eapons but couldnt remeber which one was new since they look very similar and i hadnt used 2 of my starting ones. maybe weapons you found in the cave should be marked in a special way in the right click selection wheel?

p isnt the easiest button to reach with wasd, e and q are alot closer. why not have those as the default to open the shop?

In pselunky you have multiple non combat things that change the way you get around like your phasing ability, abit more stuff like that that changes you playstyle based on the random chance of getting it or combinations of them would at to the light roguelikeness,

The game is very addictive and motivating, though now i ofcourse dont get new unlocks i want to try dfifferen approaches and weapons, maybe next time ill try to start with a white gun and refine my mass minion approach or use the money to buy a sidearm an go low on minions.
graphic style is alos excellent and the music too.

This got rather long hope youll read it :)]]></description>
		<content:encoded><![CDATA[<p>Hi Sunnykatt <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
Bought this after i saw people talk about it in the Rps comment section, always a great source for pc games.<br />
You even bothered to reply there <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I just finished my first campaign and had so much fun i wanted to give a bit of feedback.<br />
first of all what i like most is the sense of investment. Should i blow all my money for followers or keep some change for resurrections?<br />
Ive just put all my money into rank ups in the map selection. and bought many followers at the start so i kill a bunch of crystals before they spawn to many phantoms. Before that i had difficulty because  i only used myself and my bad aim <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
The colouring system for enemy priority is also nice and intuitive well most of thr game is really intuitive expect weapon coolours maybe since they are so many.<br />
Overall it just had great flow and at the the end i had 2 behemoths as a boss fight and found a white gun that complimented my follower army playstyle.</p>
<p>Here i got a one time only bug though.<br />
I cleared out every crystal (checked the map) yet the mission wasnt over.<br />
i thought i had too kill the remaining enemies that would still spawn but they never stopped. reloading from the last savespot fixed it and i got to beat the campaign <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>well ill just list the thingsi have criticisms about.</p>
<p>Followers have very weak ai. i lose one of them at pretty much every turn. This is my biggest gripe because getting around with my army was a much bigger challenge then any enemy.</p>
<p>Also slowdown in big battles if you want to hear about my hardware just ask but it should be quite adequate.</p>
<p>oh and when i found a new weapon it was supposed to be almost always better then what i had efore so i wanted to switch eapons but couldnt remeber which one was new since they look very similar and i hadnt used 2 of my starting ones. maybe weapons you found in the cave should be marked in a special way in the right click selection wheel?</p>
<p>p isnt the easiest button to reach with wasd, e and q are alot closer. why not have those as the default to open the shop?</p>
<p>In pselunky you have multiple non combat things that change the way you get around like your phasing ability, abit more stuff like that that changes you playstyle based on the random chance of getting it or combinations of them would at to the light roguelikeness,</p>
<p>The game is very addictive and motivating, though now i ofcourse dont get new unlocks i want to try dfifferen approaches and weapons, maybe next time ill try to start with a white gun and refine my mass minion approach or use the money to buy a sidearm an go low on minions.<br />
graphic style is alos excellent and the music too.</p>
<p>This got rather long hope youll read it <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on SALE! 75% off for a week! by sunnykatt</title>
		<link>http://sunnykatt.com/2012/02/03/sale-75-off-for-a-week/#comment-553</link>
		<dc:creator><![CDATA[sunnykatt]]></dc:creator>
		<pubDate>Sat, 11 Feb 2012 18:40:56 +0000</pubDate>
		<guid isPermaLink="false">http://sunnykatt.com/?p=179#comment-553</guid>
		<description><![CDATA[Hey! I&#039;m working on getting the game on steam, so hopefully it goes through.

Also the lunch thing is just a phrase. I know it doesn&#039;t apply to everyone, so try not to take it seriously. 

Thanks for checking it out!]]></description>
		<content:encoded><![CDATA[<p>Hey! I&#8217;m working on getting the game on steam, so hopefully it goes through.</p>
<p>Also the lunch thing is just a phrase. I know it doesn&#8217;t apply to everyone, so try not to take it seriously. </p>
<p>Thanks for checking it out!</p>
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		<title>Comment on SALE! 75% off for a week! by DM</title>
		<link>http://sunnykatt.com/2012/02/03/sale-75-off-for-a-week/#comment-552</link>
		<dc:creator><![CDATA[DM]]></dc:creator>
		<pubDate>Sat, 11 Feb 2012 18:08:08 +0000</pubDate>
		<guid isPermaLink="false">http://sunnykatt.com/?p=179#comment-552</guid>
		<description><![CDATA[well just to be fair, i&#039;m interested in your game, and wanted to buy it, but will it be available on steam ?

because i liked the way steam handles my games, like time tracking, and auto update, and of course if your game is on steam, it will be more known too, because steam has something on their main page, called new releases, and it&#039;s not only for AAA games, but indie games got coverage too, so it would be a great marketing tools, obviously the only downside is, steam take away 30% from your profit, and before you put it on steam, make sure that the bugs are ironed out, and all the basic feature are available, because obviously if the gamer reviewed your games, and found it to be full of bugs, it will hurt indie dev like yourself, ex : bunch of heroes (have potential, but no fixes, and nobody bought it anymore) and another example is Dungeon Defenders (have great potential, but got too greedy, because their game suddenly sell for a lot, and now they are focusing on making future DLC and DLC fixes only, and they didn&#039;t fix their base game and their old DLC is left just like that, and also silly limitation, and now a lot of peoples, including myself has abandoned Dungeon Defenders, and also not supporting them anymore (by not buying their new DLCs)), i think that&#039;s all.

i look forward to your game being available on steam.

btw your comment about $2 is cheaper than lunch, well since games and internet are worldwide. a person from 3rd world country like me, would be offended, because $2 is obviously more than the cost of my lunch (my lunch usually only costs me $ 0.5-1).]]></description>
		<content:encoded><![CDATA[<p>well just to be fair, i&#8217;m interested in your game, and wanted to buy it, but will it be available on steam ?</p>
<p>because i liked the way steam handles my games, like time tracking, and auto update, and of course if your game is on steam, it will be more known too, because steam has something on their main page, called new releases, and it&#8217;s not only for AAA games, but indie games got coverage too, so it would be a great marketing tools, obviously the only downside is, steam take away 30% from your profit, and before you put it on steam, make sure that the bugs are ironed out, and all the basic feature are available, because obviously if the gamer reviewed your games, and found it to be full of bugs, it will hurt indie dev like yourself, ex : bunch of heroes (have potential, but no fixes, and nobody bought it anymore) and another example is Dungeon Defenders (have great potential, but got too greedy, because their game suddenly sell for a lot, and now they are focusing on making future DLC and DLC fixes only, and they didn&#8217;t fix their base game and their old DLC is left just like that, and also silly limitation, and now a lot of peoples, including myself has abandoned Dungeon Defenders, and also not supporting them anymore (by not buying their new DLCs)), i think that&#8217;s all.</p>
<p>i look forward to your game being available on steam.</p>
<p>btw your comment about $2 is cheaper than lunch, well since games and internet are worldwide. a person from 3rd world country like me, would be offended, because $2 is obviously more than the cost of my lunch (my lunch usually only costs me $ 0.5-1).</p>
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		<title>Comment on To-Do Checklist by Ketil</title>
		<link>http://sunnykatt.com/checklist/#comment-539</link>
		<dc:creator><![CDATA[Ketil]]></dc:creator>
		<pubDate>Tue, 07 Feb 2012 17:14:51 +0000</pubDate>
		<guid isPermaLink="false">http://sunnykatt.com/#comment-539</guid>
		<description><![CDATA[Thanks ;D]]></description>
		<content:encoded><![CDATA[<p>Thanks ;D</p>
]]></content:encoded>
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		<title>Comment on SALE! 75% off for a week! by m00nunit</title>
		<link>http://sunnykatt.com/2012/02/03/sale-75-off-for-a-week/#comment-537</link>
		<dc:creator><![CDATA[m00nunit]]></dc:creator>
		<pubDate>Mon, 06 Feb 2012 11:26:05 +0000</pubDate>
		<guid isPermaLink="false">http://sunnykatt.com/?p=179#comment-537</guid>
		<description><![CDATA[haha awesome!! :)]]></description>
		<content:encoded><![CDATA[<p>haha awesome!! <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on SALE! 75% off for a week! by Linas V</title>
		<link>http://sunnykatt.com/2012/02/03/sale-75-off-for-a-week/#comment-536</link>
		<dc:creator><![CDATA[Linas V]]></dc:creator>
		<pubDate>Mon, 06 Feb 2012 10:56:13 +0000</pubDate>
		<guid isPermaLink="false">http://sunnykatt.com/?p=179#comment-536</guid>
		<description><![CDATA[Bought it like 8 hours ago, a pretty decent game, really fun to play. Nice job sunnykat.]]></description>
		<content:encoded><![CDATA[<p>Bought it like 8 hours ago, a pretty decent game, really fun to play. Nice job sunnykat.</p>
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