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Author Archives: sunnykatt
Koya Rift gets release date, new trailer
That’s right my friends. The day has come. Koya Rift will be up for sale on May 24, 2011. That’s less than a week from when this post was written! New release trailer: http://www.youtube.com/watch?v=E5NQ7cJuKPI Who are these Code Drama guys? … Continue reading
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Updating the KR source to the GML 8.1 runner, other progress.
Things are going pretty well. The GML runner was updated to version 8.1, which includes various speed updates, security updates, and other things I really love. The one thing that’s driving me nuts right now is that they changed the … Continue reading
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Progress Report [March 2011]
I just thought I would update you guys on what’s going on. I’m getting closer and closer to getting the game done, it’s just taking annoyingly long to get a lot of stuff done when I barely have time to … Continue reading
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Marketing Updates
Woah! Koya Rift really took off. I’m extremely happy and relieved it was taken so well by the internet – I’m certainly not used to the attention! I’ll keep in touch will all of the guys on the internet while … Continue reading
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Beginning the marketing haul!
EDIT: New visitors; welcome to the website! If you want to keep up with the latest news on the game, please click on the link to the right about subscribing to this blog by email. This way, when I make a … Continue reading
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December Updates!
So the combat system of the game is pretty much done. I have to add a few labels/tutorial messages, and then throw in directinput gamepad support, and redo the main menu, and I’ll be done all my goals for this … Continue reading
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Humble Indie Bundle #2
The humble indie bundle is back! Be sure to support my fellow indie developers by donating and in return getting 5 awesome indie games. Cortex Command (one of my favorites!) Braid Osmos Machinarium Revenge of the Titans. Show your indie … Continue reading
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New Gameplay video, other progress
First off, there is a new gameplay video up: http://www.youtube.com/watch?v=wXQnlGI7Syk Unlike the old one, the quality of this one isn’t awful, however it’s just a simple run though of a typical battle in game. I will still post a much longer … Continue reading
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Getting back to work: The release checklist
The IGF demo is done. Heck yes. Now I have to do a bunch more stuff before I can get moving on the campaign. I spent this afternoon looking through my huge packet of sloppy notes for Koya Rift and … Continue reading
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IGF submission finished!
It’s official – Koya Rift is now a contender in the 2011 IGF. Finally submitted, and a month before the deadline! An enormous weight is lifted off of my shoulders. I’ll post the link to the IGF page once they … Continue reading
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